Frequently Asked Questions: Game Concepts
Game Concepts
Aspects regarding the game itself.
| Q. |
Should we expect this game to be like a Tribes ‘clone’ or will it be more ‘Tribes-like’, with new things for us to learn and master? Will the game resemble T1, T2, or T: V? |
| A. |
People who enjoyed the Tribes series will enjoy this game. There are many familiar mods available along with a completely new and original base game. Being built on the TSE, you can expect a more realistic look and feel to our worlds than the engine used in T:V. |
Posted on 11:48 pm, 3/19/06
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| Q. |
What are the planned map sizes and target player counts? |
| A. |
Expect a variety of map sizes ranging from huge to up-close-and-personal! The engine’s excellent net-code allows player counts to exceed the anticipated 64 person limit, provided the server can handle it. |
Posted on 12:16 am, 3/20/06
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| Q. |
What cheat protection measures will be implemented? |
| A. |
We have ‘Rodent’, (creator of the world-famous T2 ‘Defense-Turret’), hard at work to ensure a cheat-resistant environment. |
Posted on 12:17 am, 3/20/06
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| Q. |
What community features are planned for the game? |
| A. |
We have not finalized a list yet. Expect, (among other things), a wide variety of community features such as in game IRC, ladders, auto-download systems, in-game clan tools and a clan registry. |
Posted on 12:17 am, 3/20/06
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| Q. |
What Single player / tutorial missions will be included? |
| A. |
There will be several tutorial maps. All focus is currently on Multi-Player aspects of the game. If community interest warrants it, we will consider a Multi player Co-op / Counter-Op Expansion. |
Posted on 12:16 am, 3/20/06
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| Q. |
What terrain ‘flow’ will the maps use at release? Will the terrain be closer in resemblance to the rolling terrain of Tribes1 or the rougher terrain of Tribes2? |
| A. |
It really depends on the map. We are interested in spectacular and realistic maps as well as gameplay. |
Posted on 12:16 am, 3/20/06
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| Q. |
What weapons are there which are similar to Tribes? |
| A. |
We do have a variety of weapons found in the Traditional FPS genre such as grenade launchers, blasters, and mortars. You can also expect to see an energy disk launcher and laser rifles. A more quantifiable list will be found at the game’s website prior to release. |
Posted on 12:16 am, 3/20/06
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| Q. |
Will game names be unique and will users require a serial number to create an account? |
| A. |
Game names will not be unique. Unique ‘keys’ will be implemented. |
Posted on 12:18 am, 3/20/06
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| Q. |
Will players have color-coded icons like (T2 / T:V), or names (like BF2)? |
| A. |
The game will feature color-coded icons (rather than names) to prevent Team Kills. |
Posted on 12:18 am, 3/20/06
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| Q. |
Will the game have Tournament mode / shoutcast support? |
| A. |
There will be a ‘tourney’ mode with customizable rule sets, which can be modifed by each ladder such as TWL, OGL, and others. There will also be shoutcast support. |
Posted on 12:17 am, 3/20/06
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| Q. |
Will the game physics feel realistic? |
| A. |
Physics will be realistic in respect to the laws of motion and gravity. Of course, this type of game allows you to explore new worlds in a number of fun & exciting ways, such as via jetpacks and ‘skiing’ (both on land and water). Emphasis is being placed on creating an enjoyable and immersive experience. |
Posted on 11:49 pm, 3/19/06
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| Q. |
Will there be in-game Instant Messaging (IM)? |
| A. |
We will have in-game IRC which features an IM system to contact your buddies whether they are inside a server, or hanging out in the chat lobby. |
Posted on 12:19 am, 3/20/06
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| Q. |
Will there be player stat tracking? |
| A. |
This is under consideration |
Posted on 12:18 am, 3/20/06
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